GAME SYSTEM




                Cypher System

                Unlock Your Potential

                Create your perfect campaign with a rules system that’s easy to grasp, focusses on narrative and keeps things simple when desired. Check out our range of supplements below to enhance your Cyper-based campaign, with unique NPCs and encounters to spring upon your party.

                Unfamiliar with the Cyper System? Here’s how they describe themselves:

                “The Cypher System is the critically acclaimed game engine that powers any campaign in any genre. You may have heard of it as the system that drives the award-winning Numenera roleplaying game. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players with intuitive character creation, fast-paced gameplay, and a uniquely GM-friendly design.

                The Cypher System is easy for beginners to learn, but offers all the depth, nuance, and complexity you want. Some people call it a “rules-light” system, but it has the power and sophistication of games that are much more mechanically heavy—and yet it is substantially more flexible. GMs find the game easy to prep for and easy to run—it frees up the GM’s attention, in prep and at the game table, to focus on cool, creative ideas rather than numbers, mechanics, and “crunch.”

                Cypher System characters are built from the concept up. A descriptive sentence provides not just an easily-understood overview of the character, but also the mechanical basis for skills, abilities, and stats. And the Cypher System gives players amazing narrative engagement, rewarding player-driven subplots and giving players resources to bear on the tasks and situations they most want to succeed at.”

                Cypher System (7)

                Mechanical Bard: Ninth World Tales


                Naval Perils


                Naval Encounters


                Notable Ninth Worlders


                The Gardener’s Apprentice


                Ninth World Assassins


                Cloak & Dagger: Spies and Espionage in The Strange