Requires Apothecaria to play Past the village of High Rannoc, up in the heather and scree covered hills of the highlands sits the castle town of Heatherholm. Once a bastion...
A Downtime centric expansion Requires Apothecaria to play There comes a time in every witch’s life when they want to do something, anything other than make potions and while...
Requires Apothecaria to play “Under cover of night In the pale shadows of the moon The known becomes a stranger The familiar gone too soon” I’d hoped you’d have a...
Requires Apothecaria to play The first expansion to Apothecaria, Tinker's Troubles introduces a new locale known as The Workshop, an ancient mechanical fortress inhabited by mysterious machines and hobbyist artisans....
A Downtime centric expansion Requires Apothecaria to play There comes a time in every witch’s life when they want to do something, anything other than make potions and while...
ast the village of High Rannoc, up in the heather and scree covered hills of the highlands sits the castle town of Heatherholm. Once a bastion of power for questing...
Nestled in the highlands to the North of High Rannoc is a valley that never thaws. In years gone by, visitors would trek up the mountains to ski on Shimmersnow’s...
A nocturnal expansion adding in a slew of new ailments like Snoremancy, where the afflicted’s snoring is quite literally raising the dead!
Requires Apothecaria to play
utilize new reagents to cure technology, focused ailments:
Undertake craft projects of your own
And explore a vast workshop locale
requires Apothecaria to play